
Steve Thomas
Minmatar
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Posted - 2011.04.01 06:43:00 -
[2]
ok let me spell out my problem with the whole carbon graphic upgrade to date
1) Incarna in general by CCPs own admition is (several years) late already. partly due to feature bloat but honestly more due to the fact that the developers were more interested in the next big shiney than actualy putting out a product that works for the players. IE buisness as usual for them
According to CCPs Fanfest there real plan is simple, just keep letting Moors law do all the work of making this pile of crap playable due to brute force.
Last year we got. . . character creation this year we get. . . to make our characters move around a preprogramed path around a bascialy static and mostly empty envoroment thats basicaly a locked room. one per race. no you dont get to choose. Big fliping whooopdedo. I doubt anyone already here will use it after the first week but meh Next year,(2012) thanks to moors law we will in theory probably be able to have a bit more furnature in the room, probably be able to move around it the way we want to, and probably be able to see 1 other "Avatar" be it an npc or whatever
By 2013 we will be able to see 3-4 npcs in our fully functional houseing
2014 I suspect that you will see around 8 npc/avatar modles able to function in the same enviroment.
2015 again thanks to moors law were now up to 16 actors
2017 32, so bascialy a small corp or NPC group can be in the same room.
2018 64 actors, this is, incidentaly, the bascialy the bare minimum number of Actors in mmos, but at this level you still have issues with croudes, but meh
(realise the reason why im being conservative is because currently theres no real "temporary" effects sutch as Weapons fire and special animations the animations they have showes are basic simple animations, (walking and poseing) none of the real headake makers sutch as running, danceing, or even some of the simpler active emotes)
so bascialy, just from moors law providing the Bruit Force, and NOT allowing for the inevitable Dev delay this is going to have, Im saying that at best your looking at 2017 or so before this becomes a actualy playable Mulltip player first person in spacestations useing carbon
only theres one weee problem with this
theres a second law at work that states that the Power needed to run computers doubles every 18 months.
by 2018 unless theres some freaky breakthroug in the laws of thermodynamics, materials, or computer technology, the PC needed to run the game at that level with need a 29.7 amp power supply in order to run. (and the processors by the way will be putting out around 12500 BTU. for comparison sake, a single houshold gase stovetop burner is around 7000 BTU up to a peak of around 12000-13000 for special burners.
UL will only "aprove" 12 amp power supplies in the US for any desktop computer.
meaning any computer capable of running Carbon in its current form at that level will need 2 12 amp powercords and an 6 amp power cord,
now if moors (and some other laws of computers) holds up, you will be able to get the power supply needed down to 12 amps . . . in another 7 years.
soo 2018 for Carbon to be usefull in a full up first person MMO, and 2025 or so before you can actualy pay it on something resembeling a modern PC with one powercord and not a freaking spaceheater/stovetop, and 2027/8 to be able to play a full up EVE-carbon mmo in a laptop that will not imitate a wafle maker on your lap.
Im not realy holding my breath. .end of line.
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If you think your too paranoid to play EvE...
Then you clearly are not paranoid enough to play EvE
(Alt list) Rico Lobo |